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 Beast & Working Shinigami

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Maxi

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Anzahl der Beiträge : 11
Anmeldedatum : 31.01.10

BeitragThema: Beast & Working Shinigami   Mo Feb 08, 2010 9:16 pm

Yo, Hell, hier die beiden angesprochenen Races.

Hoffe mal, das Script für Shinigami funzt.

Beast:

"12"
{
"name" "Beast"
"author" "HOLLIDAY"
"required_level" "85"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl1.wav;es es_delayed 1.5 est_playplayer event_var(userid) npc/ichthyosaur/attack_growl3.wav;es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Rage of the Beast|Resurrection Of The Beast|Blind|Burning Blind|Teleport"
"skilldescr" "Do extra damage|Spawn again |Blind the attacker|Blind and Burn enemy|teleport"
"skillcfg" "player_attacker|player_death|player_victim|player _attacker|player_ultimate"

"skill1_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 38"
"racealias_then1" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion3.wav;es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_then1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_xmath wcs_z1 + 20;es es_xmath wcs_z2 + 20;es est_effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"

"skill2_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 38"
"racealias_resbst2" "es est_playplayer event_var(userid) npc/antlion/attack_single4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 3 est_spawn event_var(userid) 100;es es_delayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 3 est_Fade event_var(userid) 1 3 3 155 0 0 155;es es_delayed 3 es es_xtell event_var(userid) : You have been Resurrected."
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_resbst2"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 3 es est_effect 11 #a 0 sprites/flamelet4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"

"skill3_setting" "es_xset wcs_chance 10;es_xset wcs_time 1|es_xset wcs_chance 17;es_xset wcs_time 2|es_xset wcs_chance 22;es_xset wcs_time 3|es_xset wcs_chance 28;es_xset wcs_time 3.5|es_xset wcs_chance 33;es_xset wcs_time 3.7"
"racealias_bvs3" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion2.wav;es est_fade event_var(attacker) 0 3 server_var(wcs_time) 155 0 0 155;es es_xtell event_var(userid) You have blinded your enemy;es es_xtell event_var(attacker) you have been blinded"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bvs3"
"skill3_sfx" "0"

"skill4_setting" "es_xset wcs_chance 10;es_xset wcs_time 1|es_xset wcs_chance 17;es_xset wcs_time 2|es_xset wcs_chance 22;es_xset wcs_time 3|es_xset wcs_chance 28;es_xset wcs_time 3.5|es_xset wcs_chance 33;es_xset wcs_time 3.7"
"racealias_beast4" "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl3.wav;es est_fade event_var(userid) 0 3 server_var(wcs_time) 155 0 0 155;es est_burn event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xtell event_var(attacker) You have burned and blinded your enemy;es es_xtell event_var(userid) you have been burned and blinded"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_beast4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

"skill5_setting" "es_xset wcs_range 620;es_xset wcs_fadetimer 0|es_xset wcs_range 750;es_xset wcs_fadetimer 0|es_xset wcs_range 920;es_xset wcs_fadetimer 0|es_xset wcs_range 1000;es_xset wcs_fadetimer 0|es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"ultimate_cooldown" "8|6|5|4|3"
}



Dafür würde ich den Level aber doch etwas hochsetzen, je größer die Map, desto schlimmer das Beast. Smile

Zweitens:

{
"name" "Shinigami"
"author" "HOLLIDAY"
"required_level" "210"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion4.wav;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle6.wav;es es_delayed 1.5 est_playplayer event_var(userid) ambient/levels/streetwar/city_battle6.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blood for Health|Bloody Attack|Blood Bath|Eternal Smoke"
"skilldescr" "Gain health per shot|take more blood and reduce the enemy to bones|your death will cause an explosion|Smoke Bomb that never dies"
"skillcfg" "player_attacker|player_attacker|player_death|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 2|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_hp 4|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_hp 8|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_hp 8"
"racealias_blood1" "es es_fire event_var(userid) env_blood emitblood;es es_trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_var(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blood1"
"racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodsfx"

"skill2_setting" "es_xsetinfo wcs_dmg 2;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_dmg 5;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmg 6;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_dmg 8;es_xsetinfo wcs_chance 37"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es est_gethealth wcs_tmp event_var(attacker);es es_xif(event_var(health) = 0) then es_xdoblock wcs/WCSultimates/wcs_ulti_death;es es_xif(event_var(health) = 0) then es_xdoblock wcs/WCSultimates/wcs_ulti_blood;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsblood"
"racealias_wcsblood""es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcS_dmg);es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_dmg) #lightgreenextra damage;es es_xtell event_var(attacker) #multi #lightgreen you did #green server_var(wcs_dmg) #lightgreenextra damage"
"skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill3_cmd" "es es_xdoblock wcs/WCSultimates/wcs_ulti_blood;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsbldy4"
"racealias_wcsbldy4""es es_xmath wcs_counter + 1;es es_delayed 4 wcs_explode event_var(userid) event_var(attacker) server_var(wcs_boom) 410"
"skill3_sfx" "0"

"skill4_setting" "es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2|es_xsetinfo wcs_delay 1"
"skill4_cmd" "es es_delayed server_var(wcs_delay) es_fire server_var(wcs_userid) !self DispatchEffect Smoke;es es_delayed server_var(wcs_delay) est_playplayer server_var(wcs_userid) weapons/smokegrenade/sg_explode.wav"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}

Auf dem Server von 'nem Freund von mir funktioniert dieser Script einwandfrei. Sollte also eigentlich auch bei uns klappen.

MfG, Maxi


Zuletzt von Maxi am Mo Feb 08, 2010 11:13 pm bearbeitet; insgesamt 2-mal bearbeitet
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Hellfire
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Anzahl der Beiträge : 17
Anmeldedatum : 24.01.10

BeitragThema: Re: Beast & Working Shinigami   Mo Feb 08, 2010 10:33 pm

Danke für die Unterstützung, für den Server.
Bei dem nächsten Race Update. werde ich Shinigame Updaten und Beast hinzufügen !
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